Listening Kandinsky

Is it possible to connect music with paintings? Wassily Kandinsky demonstrates that it is indeed achievable through his abstract art masterpieces and his condition called synesthesia. By leveraging code, we can transform this into an immersive Kandinsky experience, bridging the gap between auditory and visual art forms.

This project was made for an interactive table in an art museum. The painting was drew and animated in processing.

How did this project come to life?.

Through user research, it was found that many museum visitors, especially younger audiences, struggle to connect emotionally with abstract art. Interviews and observation sessions revealed a gap: resources like Kandinsky’s synesthetic approach are underused in making abstract art more accessible and engaging.

Why?
Because abstract art often lacks contextual cues, and emotional connections are not easily triggered without guided interpretation.

For who?
People interested in deepening their understanding of art, regardless of age or background.

Purpose
To make abstract art more approachable through playful, interactive experiences that awaken curiosity and emotion.

Where?
An interactive table placed in museum spaces, encouraging hands-on exploration and multisensory engagement.

How does it works?

Everything begins with Wassily Kandinsky’s introducing us to his synesthesia, which allows him to hear colors within his paintings. This is achieved using fiducials (interactive components).

Once the masterpiece is created following Kandinsky's instructions, interactive objects placed on the table enable listeners to hear the colors contained within these objects.

Additionally, to enhance the abstractness of the artwork, moving another interactive object from left to right will raise or lower the volume of the overall composition. This action will also increase or decrease the size of the lines in the artwork, making it more abstract.

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